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[30.
april 2002]
udstilling
Peter Geschwind, from the video Sound Cut 2002
Bugs and System Errors
- The art of Peter Geschwind
Text: Nils Forsberg
Exhibition: April 5th - May
11th, 2002
The leisure club MOGADISHNI
Artillerivej 40, house 9, stair b, floor 4
DK 2300 Copenhagen
Tel +45 32543535 fax +45 32543545
mail@mogadishni.com
www.mogadishni.com
Thrash and candy packages that move, scrubbing brushes and a cleaning
agent bottle forming a bizarre vomiting sculpture, a sculpture called
Candyman with head made of a breakfast cereal package, that sounds
like a vintage Atari computer game...
Peter Geschwinds art sometimes looks like as if the most forgotten
and downgraded everyday objects of your home have come alive. Familiar
and funny, but also strange and somewhat psychotic, his works balance
on on the edge of the uncanny. How should one understand it?
Peter Geschwind, from the video Sound
Cut 2002
The animation of nature is an old theme in the history of art, as
is the anthropomorphism, when dead things are given human qualities.
To put Geschwinds works in this tradition, however, would be to
miss the point a bit. Not only because what is made looking alive
is not 'nature' but rather its opposite; the garbage dump of the
modern society. It also has more to do with mechanics than metaphysics;
Geschwind's influences and ideas come mostly from various b-movies
and computer games.
What about the kinetic art of the fifties and sixties, then? The
neo-dada of Jean Tinguely and others was to a large extent a reaction
against the austere abstract art of the time, his complicated nonsense
constructions being a way of mocking with modernist aesthetics.
Geschwind's works, on the other hand, are always low-tech. He uses
existing devices - or simply customizes toys - rather than he builds
ingenious kinetic sculptures and often claims his disinterest in
the technological side of his pieces.
To put it another way, Peter Geschwind's art is not about art (Art).
It deals with the contemporary popular culture and the consumption
society, and such starting points make it more direct and also give
it a more political dimension.
Take, for example, the ongoing Cheap High project, a collaboration
with Gunilla Klingberg. Out of plastic bags collected all over the
world, inflated with a big fan, they have created an ever-growing
monster. In the new context, the logotypes of the bags become meaningless
and the sculpture turns into an image of blown up and yet so empty
nature of one of the fundaments of the capitalistic economy, i.e.
the aura of the logo and the brandname.
Recently, Peter Geschwind has turned his attention towards video
again, the medium that he used to work with before he started making
the action sculptures. Here, the points of departure are in a way
the opposite; the illusion of 'life', the realism of the film, is
taken away instead of put into dead things. Nevertheless, the phychotic
end result is virtually the same. In "Enter the Dragon (Sound Edit)",
he has edited and looped sequence of the classic Bruce Lee film
after the sounds of kicks and punches and thereby created an rather
abstract choreography. The original narrative is disrupted and the
clip assumes a life of its own, as if infected by a data virus or
being subject of a general system error.
A similar strategy is used in another new video, Sound Cut.
Sequences of ordinary everyday activities - the slamming of doors,
vacuum cleaning etc. - are edited from their sounds into the strict
25 frames/second scheme of the video in a four-stroke rhytm (actually
from the Dead Kennedys song Too drunk to fuck). By being rendered
in this way, these samples of well-known things and activities turn
into a funny, but also a bit too strange, mechanical ballet.
Where will the bug turn up next? Who is really in command of the
familiar things in our surroundings? The answer is, probably, somewhere
out there. Poltergeist, anyone?
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